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罗技g502鼠标宏设置压枪图文教程 罗技g502鼠标宏怎么设置压枪

更新时间:2023-08-25 09:34:02作者:xinxin

  对于市面众多不同品牌的鼠标设备,有些喜欢玩游戏的用户可以入手罗技g502鼠标,同时在电脑上玩一些射击游戏时,我们可以通过罗技g502鼠标驱动来设置压枪宏功能,从而提高玩家的游戏操作水准,可是罗技g502鼠标宏怎么设置压枪呢?这里小编就给大家带来罗技g502鼠标宏设置压枪图文教程。

  具体方法:

  1.罗技官网下载安装“罗技游戏软件”。

  2.打开“罗技游戏软件”找到罗技游戏软件里对应的G502游戏鼠标,将配置文件设置为“自动游戏检测”。

罗技g502鼠标宏设置压枪图文教程_罗技g502鼠标宏怎么设置压枪

罗技g502鼠标宏设置压枪图文教程_罗技g502鼠标宏怎么设置压枪

  3.进入按键配置,选择配置文件,弹出菜单,选择“编写脚本”,进行脚本编写设置。

罗技g502鼠标宏设置压枪图文教程_罗技g502鼠标宏怎么设置压枪

罗技g502鼠标宏设置压枪图文教程_罗技g502鼠标宏怎么设置压枪

  4.然后就可以编写脚本以配置按键和游戏设置以及宏了,脚本可以参考下面的自行编写,或者去下载一个配置文件修改,下面附上网络上流行的一套“绝地求生”游戏的配置设置脚本。

罗技g502鼠标宏设置压枪图文教程_罗技g502鼠标宏怎么设置压枪

  5.local pubg = {}

  -------------------------------------------------------------------------------

  -- 快捷键定义区域

  -------------------------------------------------------------------------------

  pubg.keyPickupWeapon = 8

  pubg.keyAlwayRun = 4 -- 直接按键

  pubg.keyLookAround = 1 -- alt + G + 定义

  pubg.keyWeaponUmp9 = 8 -- G + 定义

  pubg.keyWeaponAkm = 7 -- G + 定义

  pubg.keyWeaponM16a4 = 7 -- 定义

  pubg.keyWeaponM416 = 5 -- 定义

  pubg.keyDrop = 1 -- G + 定义

  -------------------------------------------------------------------------------

  -- 变量定义区域

  -------------------------------------------------------------------------------

  -- 鼠标G键是否被按下

  pubg.isGKeyPressed = false

  -- 当鼠标G键被按下去之后,其他按钮是否被按下

  pubg.isOKeyPressed = false

  -- 当前选择的武器

  pubg.currentWeapon = "NIL"

  -------------------------------------------------------------------------------

  -- 随机函数,支出负数

  -------------------------------------------------------------------------------

  pubg.random = function (min, max)

  local nMin = 1

  local nMax = max - min

  local randomNumber = math.random(nMin, nMax)

  return randomNumber + min - 1

  end

  -------------------------------------------------------------------------------

  -- 一件拾取装备 = 游戏中:从左边拉物品到武器栏中

  -------------------------------------------------------------------------------

  pubg.onPickupWeapon = function ()

  local currentMouseX, currentMouseY = GetMousePosition()

  PressMouseButton(1)

  for i = 1, 5 do

  MoveMouseRelative(pubg.random(100, 120), pubg.random(-10, 10))

  Sleep(20)

  end

  ReleaseMouseButton(1)

  Sleep(100)

  MoveMouseTo(currentMouseX, currentMouseY)

  end

  -------------------------------------------------------------------------------

  -- 一键丢东西 = 游戏中:ctrl+拖放

  -------------------------------------------------------------------------------

  pubg.onDrop = function ()

  local currentMouseX, currentMouseY = GetMousePosition()

  PressMouseButton(1);Sleep(20)

  for i = 1, 3 do

  MoveMouseRelative(pubg.random(-126, -100), pubg.random(-10, 10))

  Sleep(20)

  end

  ReleaseMouseButton(1)

  Sleep(100)

  MoveMouseTo(currentMouseX, currentMouseY)

  end

  -------------------------------------------------------------------------------

  -- 一键奔跑 = 游戏中:按=好

  -------------------------------------------------------------------------------

  pubg.onAlwayRun = function ()

  PressKey(0x0d)

  Sleep(400)

  ReleaseKey(0x0d)

  end

  -------------------------------------------------------------------------------

  -- 自动环视周围

  -------------------------------------------------------------------------------

  pubg.onLookAround = function ()

  PressMouseButton(1)

  repeat

  MoveMouseRelative(pubg.random(30, 70), pubg.random(-1, 2))

  Sleep(20)

  until not IsMouseButtonPressed(1)

  ReleaseMouseButton(1)

  end

  -------------------------------------------------------------------------------

  -- 当单独的G键被按下

  -------------------------------------------------------------------------------

  pubg.onGKeyPressed = function ()

  pubg.currentWeapon = "NIL"

  end

  -------------------------------------------------------------------------------

  -- 选择UMP9枪

  -------------------------------------------------------------------------------

  pubg.onWeaponUmp9 = function ()

  local weaponRocilData = {5. 5. 5. 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 3, 2, 3, 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5}

  local weaponDuration = 20

  local currentRecoilPos = 1

  repeat

  MoveMouseRelative(pubg.random(-1,2), weaponRocilData[currentRecoilPos])

  currentRecoilPos = currentRecoilPos + 1

  Sleep(weaponDuration)

  OutputLogMessage(tostring(currentRecoilPos) .. " ")

  if currentRecoilPos == #weaponRocilData then

  currentRecoilPos = 1

  end

  until not IsMouseButtonPressed(1)

  end

  -------------------------------------------------------------------------------

  -- 选择AKM枪

  -------------------------------------------------------------------------------

  pubg.onWeaponAkm = function ()

  local weaponRocilData = {5. 5. 5. 3, 2, 3, 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 3, 2, 3, 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5}

  local weaponDuration = 20

  local currentRecoilPos = 1

  repeat

  MoveMouseRelative(0, weaponRocilData[currentRecoilPos])

  currentRecoilPos = currentRecoilPos + 1

  Sleep(weaponDuration)

  OutputLogMessage(tostring(currentRecoilPos) .. " ")

  if currentRecoilPos == #weaponRocilData then

  currentRecoilPos = 1

  end

  until not IsMouseButtonPressed(1)

  end

  -------------------------------------------------------------------------------

  -- 选择M16A4枪

  -------------------------------------------------------------------------------

  pubg.onWeaponM16a4 = function ()

  local weaponRocilData = {5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 3, 2, 3, 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5}

  local weaponDuration = 20

  local currentRecoilPos = 1

  repeat

  MoveMouseRelative(pubg.random(-1,2), weaponRocilData[currentRecoilPos])

  currentRecoilPos = currentRecoilPos + 1

  Sleep(weaponDuration)

  OutputLogMessage(tostring(currentRecoilPos) .. " ")

  if currentRecoilPos == #weaponRocilData then

  currentRecoilPos = 1

  elseif currentRecoilPos % 5 == 0 then

  ReleaseMouseButton(1)

  Sleep(10)

  PressMouseButton(1)

  Sleep(100)

  end

  until not IsMouseButtonPressed(1)

  OutputLogMessage("IsMouseButtonPressed == false\n")

  end

  -------------------------------------------------------------------------------

  -- 选择M416枪

  -------------------------------------------------------------------------------

  pubg.onWeaponM416 = function ()

  ClearLog()

  local weaponRocilData = {5. 5. 5. 3, 2, 3, 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 3, 2, 3, 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5}

  local weaponDuration = 20

  local currentRecoilPos = 1

  repeat

  MoveMouseRelative(pubg.random(-1,2), weaponRocilData[currentRecoilPos])

  currentRecoilPos = currentRecoilPos + 1

  Sleep(weaponDuration)

  OutputLogMessage(tostring(currentRecoilPos) .. " ")

  if currentRecoilPos == #weaponRocilData then

  currentRecoilPos = 1

  elseif currentRecoilPos % 5 == 0 then

  ReleaseMouseButton(1)

  Sleep(20)

  PressMouseButton(1)

  end

  until not IsMouseButtonPressed(1)

  end

  -------------------------------------------------------------------------------

  -- pubg逻辑处理

  -------------------------------------------------------------------------------

  pubg.onEvent = function (event, arg)

  OutputLogMessage("event = %s, arg = %d\n", event, arg)

  if event == "PROFILE_ACTIVATED" then

  EnablePrimaryMouseButtonEvents(true)

  elseif event == "PROFILE_DEACTIVATED" then

  EnablePrimaryMouseButtonEvents(false)

  pubg.currentWeapon = "NIL"

  ReleaseKey(0x1d)

  ReleaseMouseButton(1)

  ReleaseMouseButton(2)

  return

  end

  -- G键按下逻辑

  if event == "MOUSE_BUTTON_PRESSED" and arg == 6 then

  pubg.isGKeyPressed = true

  pubg.isOKeyPressed = false

  elseif event == "MOUSE_BUTTON_RELEASED" and arg == 6 then

  pubg.isGKeyPressed = false

  end

  -- 在G键按下的时候,其他键是否被按下

  if event == "MOUSE_BUTTON_PRESSED" and arg ~= 6 and pubg.isGKeyPressed then

  pubg.isOKeyPressed = true

  end

  -- 单独G键被按下

  if event == "MOUSE_BUTTON_RELEASED" and arg == 6 and pubg.isOKeyPressed == false then

  pubg.onGKeyPressed()

  -- 一键拾取物品

  elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyPickupWeapon and pubg.isGKeyPressed == false then

  pubg.onPickupWeapon()

  -- 一键丢弃物品

  elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyDrop and pubg.isGKeyPressed == true then

  pubg.onDrop()

  -- 一键奔跑

  elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyAlwayRun and pubg.isGKeyPressed == false then

  pubg.onAlwayRun()

  -- 自动环视周围

  elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyLookAround and IsModifierPressed("alt") then

  pubg.onLookAround()

  -- 选择UMP9

  elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyWeaponUmp9 and pubg.isGKeyPressed == true then

  pubg.currentWeapon = "UMP9"

  -- 选择AKM

  elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyWeaponAkm and pubg.isGKeyPressed == true then

  pubg.currentWeapon = "AKM"

  -- 选择M16A4

  elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyWeaponM16a4 and pubg.isGKeyPressed == false then

  pubg.currentWeapon = "M16A4"

  -- 选择M416

  elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyWeaponM416 and pubg.isGKeyPressed == false then

  pubg.currentWeapon = "M416"

  -- 鼠标左键被按下

  elseif event == "MOUSE_BUTTON_PRESSED" and arg == 1 then

  if pubg.currentWeapon ~= "NIL" then

  if pubg.currentWeapon == "UMP9" then

  pubg.onWeaponUmp9()

  elseif pubg.currentWeapon == "AKM" then

  pubg.onWeaponAkm()

  elseif pubg.currentWeapon == "M16A4" then

  pubg.onWeaponM16a4()

  elseif pubg.currentWeapon == "M416" then

  pubg.onWeaponM416()

  end

  end

  end

  end

  -------------------------------------------------------------------------------

  -- 驱动入口函数

  -------------------------------------------------------------------------------

  function OnEvent(event, arg)

  pubg.onEvent(event, arg)

  end

  上述就是小编告诉大家的罗技g502鼠标宏设置压枪图文教程全部内容了,如果有不了解的用户就可以按照小编的方法来进行操作了,相信是可以帮助到一些新用户的。

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