许多用户在入手罗技g502鼠标设备之后,却都不懂得鼠标宏的压枪设置,导致游戏体验极差,今天小编就给大家带来罗技g502鼠标宏怎么设置压枪,如果你刚好遇到这个问题,跟着小编一起来操作吧。
解决方法:
1.罗技官网下载安装“罗技游戏软件”。
2.打开“罗技游戏软件”找到罗技游戏软件里对应的G502游戏鼠标,将配置文件设置为“自动游戏检测”。
3.进入按键配置,选择配置文件,弹出菜单,选择“编写脚本”,进行脚本编写设置。
4.然后就可以编写脚本以配置按键和游戏设置以及宏了,脚本可以参考下面的自行编写,或者去下载一个配置文件修改,下面附上网络上流行的一套“绝地求生”游戏的配置设置脚本。
5.local pubg = {}
-------------------------------------------------------------------------------
-- 快捷键定义区域
-------------------------------------------------------------------------------
pubg.keyPickupWeapon = 8
pubg.keyAlwayRun = 4 -- 直接按键
pubg.keyLookAround = 1 -- alt + G + 定义
pubg.keyWeaponUmp9 = 8 -- G + 定义
pubg.keyWeaponAkm = 7 -- G + 定义
pubg.keyWeaponM16a4 = 7 -- 定义
pubg.keyWeaponM416 = 5 -- 定义
pubg.keyDrop = 1 -- G + 定义
-------------------------------------------------------------------------------
-- 变量定义区域
-------------------------------------------------------------------------------
-- 鼠标G键是否被按下
pubg.isGKeyPressed = false
-- 当鼠标G键被按下去之后,其他按钮是否被按下
pubg.isOKeyPressed = false
-- 当前选择的武器
pubg.currentWeapon = "NIL"
-------------------------------------------------------------------------------
-- 随机函数,支出负数
-------------------------------------------------------------------------------
pubg.random = function (min, max)
local nMin = 1
local nMax = max - min
local randomNumber = math.random(nMin, nMax)
return randomNumber + min - 1
end
-------------------------------------------------------------------------------
-- 一件拾取装备 = 游戏中:从左边拉物品到武器栏中
-------------------------------------------------------------------------------
pubg.onPickupWeapon = function ()
local currentMouseX, currentMouseY = GetMousePosition()
PressMouseButton(1)
for i = 1, 5 do
MoveMouseRelative(pubg.random(100, 120), pubg.random(-10, 10))
Sleep(20)
end
ReleaseMouseButton(1)
Sleep(100)
MoveMouseTo(currentMouseX, currentMouseY)
end
-------------------------------------------------------------------------------
-- 一键丢东西 = 游戏中:ctrl+拖放
-------------------------------------------------------------------------------
pubg.onDrop = function ()
local currentMouseX, currentMouseY = GetMousePosition()
PressMouseButton(1);Sleep(20)
for i = 1, 3 do
MoveMouseRelative(pubg.random(-126, -100), pubg.random(-10, 10))
Sleep(20)
end
ReleaseMouseButton(1)
Sleep(100)
MoveMouseTo(currentMouseX, currentMouseY)
end
-------------------------------------------------------------------------------
-- 一键奔跑 = 游戏中:按=好
-------------------------------------------------------------------------------
pubg.onAlwayRun = function ()
PressKey(0x0d)
Sleep(400)
ReleaseKey(0x0d)
end
-------------------------------------------------------------------------------
-- 自动环视周围
-------------------------------------------------------------------------------
pubg.onLookAround = function ()
PressMouseButton(1)
repeat
MoveMouseRelative(pubg.random(30, 70), pubg.random(-1, 2))
Sleep(20)
until not IsMouseButtonPressed(1)
ReleaseMouseButton(1)
end
-------------------------------------------------------------------------------
-- 当单独的G键被按下
-------------------------------------------------------------------------------
pubg.onGKeyPressed = function ()
pubg.currentWeapon = "NIL"
end
-------------------------------------------------------------------------------
-- 选择UMP9枪
-------------------------------------------------------------------------------
pubg.onWeaponUmp9 = function ()
local weaponRocilData = {5. 5. 5. 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 3, 2, 3, 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5}
local weaponDuration = 20
local currentRecoilPos = 1
repeat
MoveMouseRelative(pubg.random(-1,2), weaponRocilData[currentRecoilPos])
currentRecoilPos = currentRecoilPos + 1
Sleep(weaponDuration)
OutputLogMessage(tostring(currentRecoilPos) .. " ")
if currentRecoilPos == #weaponRocilData then
currentRecoilPos = 1
end
until not IsMouseButtonPressed(1)
end
-------------------------------------------------------------------------------
-- 选择AKM枪
-------------------------------------------------------------------------------
pubg.onWeaponAkm = function ()
local weaponRocilData = {5. 5. 5. 3, 2, 3, 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 3, 2, 3, 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5}
local weaponDuration = 20
local currentRecoilPos = 1
repeat
MoveMouseRelative(0, weaponRocilData[currentRecoilPos])
currentRecoilPos = currentRecoilPos + 1
Sleep(weaponDuration)
OutputLogMessage(tostring(currentRecoilPos) .. " ")
if currentRecoilPos == #weaponRocilData then
currentRecoilPos = 1
end
until not IsMouseButtonPressed(1)
end
-------------------------------------------------------------------------------
-- 选择M16A4枪
-------------------------------------------------------------------------------
pubg.onWeaponM16a4 = function ()
local weaponRocilData = {5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 3, 2, 3, 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5}
local weaponDuration = 20
local currentRecoilPos = 1
repeat
MoveMouseRelative(pubg.random(-1,2), weaponRocilData[currentRecoilPos])
currentRecoilPos = currentRecoilPos + 1
Sleep(weaponDuration)
OutputLogMessage(tostring(currentRecoilPos) .. " ")
if currentRecoilPos == #weaponRocilData then
currentRecoilPos = 1
elseif currentRecoilPos % 5 == 0 then
ReleaseMouseButton(1)
Sleep(10)
PressMouseButton(1)
Sleep(100)
end
until not IsMouseButtonPressed(1)
OutputLogMessage("IsMouseButtonPressed == false\n")
end
-------------------------------------------------------------------------------
-- 选择M416枪
-------------------------------------------------------------------------------
pubg.onWeaponM416 = function ()
ClearLog()
local weaponRocilData = {5. 5. 5. 3, 2, 3, 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 3, 2, 3, 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5}
local weaponDuration = 20
local currentRecoilPos = 1
repeat
MoveMouseRelative(pubg.random(-1,2), weaponRocilData[currentRecoilPos])
currentRecoilPos = currentRecoilPos + 1
Sleep(weaponDuration)
OutputLogMessage(tostring(currentRecoilPos) .. " ")
if currentRecoilPos == #weaponRocilData then
currentRecoilPos = 1
elseif currentRecoilPos % 5 == 0 then
ReleaseMouseButton(1)
Sleep(20)
PressMouseButton(1)
end
until not IsMouseButtonPressed(1)
end
-------------------------------------------------------------------------------
-- pubg逻辑处理
-------------------------------------------------------------------------------
pubg.onEvent = function (event, arg)
OutputLogMessage("event = %s, arg = %d\n", event, arg)
if event == "PROFILE_ACTIVATED" then
EnablePrimaryMouseButtonEvents(true)
elseif event == "PROFILE_DEACTIVATED" then
EnablePrimaryMouseButtonEvents(false)
pubg.currentWeapon = "NIL"
ReleaseKey(0x1d)
ReleaseMouseButton(1)
ReleaseMouseButton(2)
return
end
-- G键按下逻辑
if event == "MOUSE_BUTTON_PRESSED" and arg == 6 then
pubg.isGKeyPressed = true
pubg.isOKeyPressed = false
elseif event == "MOUSE_BUTTON_RELEASED" and arg == 6 then
pubg.isGKeyPressed = false
end
-- 在G键按下的时候,其他键是否被按下
if event == "MOUSE_BUTTON_PRESSED" and arg ~= 6 and pubg.isGKeyPressed then
pubg.isOKeyPressed = true
end
-- 单独G键被按下
if event == "MOUSE_BUTTON_RELEASED" and arg == 6 and pubg.isOKeyPressed == false then
pubg.onGKeyPressed()
-- 一键拾取物品
elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyPickupWeapon and pubg.isGKeyPressed == false then
pubg.onPickupWeapon()
-- 一键丢弃物品
elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyDrop and pubg.isGKeyPressed == true then
pubg.onDrop()
-- 一键奔跑
elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyAlwayRun and pubg.isGKeyPressed == false then
pubg.onAlwayRun()
-- 自动环视周围
elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyLookAround and IsModifierPressed("alt") then
pubg.onLookAround()
-- 选择UMP9
elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyWeaponUmp9 and pubg.isGKeyPressed == true then
pubg.currentWeapon = "UMP9"
-- 选择AKM
elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyWeaponAkm and pubg.isGKeyPressed == true then
pubg.currentWeapon = "AKM"
-- 选择M16A4
elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyWeaponM16a4 and pubg.isGKeyPressed == false then
pubg.currentWeapon = "M16A4"
-- 选择M416
elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyWeaponM416 and pubg.isGKeyPressed == false then
pubg.currentWeapon = "M416"
-- 鼠标左键被按下
elseif event == "MOUSE_BUTTON_PRESSED" and arg == 1 then
if pubg.currentWeapon ~= "NIL" then
if pubg.currentWeapon == "UMP9" then
pubg.onWeaponUmp9()
elseif pubg.currentWeapon == "AKM" then
pubg.onWeaponAkm()
elseif pubg.currentWeapon == "M16A4" then
pubg.onWeaponM16a4()
elseif pubg.currentWeapon == "M416" then
pubg.onWeaponM416()
end
end
end
end
-------------------------------------------------------------------------------
-- 驱动入口函数
-------------------------------------------------------------------------------
function OnEvent(event, arg)
pubg.onEvent(event, arg)
end
以上就是小编教大家的罗技g502鼠标压枪宏设置方法的全部内容,还有不清楚的用户就可以参考一下小编的步骤进行操作,希望能够对大家有所帮助。
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